Now Price: $3.97Manufacturer: UBI SoftRelease date: 2001-12-18Formats: CD-ROM
Review abstracted by Capalive.com
2005-01-30
Professor Thomas Kosnik,
Consulting Professor, Stanford School of Engineering, and Lecturer, Harvard Business School , Technology Today, CNBC-TV Cable
"Capitalism is a world class, hands-on learning experience which I've used at Stanford School of Engineering and Harvard Business School. Gamers not only learn the subtleties of growing an entrepreneurial business but also learn about leadership and team building necessary in any business situation." "Capitalism is very realistic and will allow the dynamics to change depending on whether you're selling a cola product, which is sort of a low tech-branded consumer good, or whether your selling consumer electronics or a PC."
Professor Drew Fudenberg
Harvard University
"This game does an excellent job of modeling many of the key aspects of modern business. Not all aspects of it are realistic, but enough of them are that many sensible strategies are encouraged. In particular it's gratifying to me to see that the game rewards thinking about sources of long-term competitive advantage, be it from brand recognition, low production costs gained from learning-by-doing (a nice touch!), a monopoly on high quality inputs, or a big technological lead."
Businessweek, October 21, 1996
Capitalism isn't just for those who aspire to be the next Michael Dell or Sam Walton. It can be a fun and useful exercise for anyone who wants to test their entrepreneurial mettle without, for once, taking any risk. Players can choose to compete against computer-controlled rivals in four different industries: farming, manufacturing, raw material mining, and retailing. For a truly adventurous and time-consuming game, players can mix and match industries as captains of giant conglomerates. As in the real world, players compete locally, in one city, or fight it out on the global stage.
With so many possibilities, Capitalism is an intense strategy game, much like chess, where players must constantly think ahead. As such, it could easily overwhelm novices. But by adjusting several factors--competency and managerial style of the computer-controlled rivals, for example, can be varied from very aggressive to conservative--gameplay can be suited to various styles and speed. The game even allows a player to hire presidents to manage the day-to-day operations of different divisions so the player can concentrate on the big picture.
Far Eastern Economic Review, September 26, 2002
The mass market isn't the only audience for Chan's games. Like Virtual U, Capitalism has made the leap from game room to classroom. Because of its high degree of realism, the game has been used by professors at institutions like Harvard and Stanford Universities to help students learn basic business principles. Chan is hoping that Restaurant Empire and Hotel Giant will also be adopted for training and education. "Simulation games are a fun way to learn about anything," he says. "They prove that computer games aren't just about shooting things but can also be educational."
CNN - 22nd May 2002
Kristie Lu Stout, CNN Correspondent
Some guys have all the luck. They have the billion dollar market cap, the brand, and the empire, while the rest of us spend our lives toiling away in cubicles with no chance to ever run the show. That is until now. Even the desk jockey can claw his way to the top in "Capitalism," the game.Hong Kong game developer Trevor Chan just released the follow-up to the award-winning original, but the objective is the same. Move your assets to turn an upstart into the most profitable company in the world. First-time players can choose a challenge like, the world in your hands, where you manage a research and development lab out to post annual revenues of $400 million, and as you take on the competition, that's when the real drama begins.But "Capitalism" is no Business 101. Critics call it a deep involving game that could test even the sharpest business document. In fact, it's been used as a simulation exercise for business students at Stanford University.
Nice game but has some frustrating points.
2004-05-31
Ok first off I think the first Capitalism title had a much better AI. In this title my computer opponents seem to flounder. Their stock price remains in the 10$ range while mine skyrockets to the 3000$ range. I leave plenty of options open to the computer but it does not take advantage of them.Fire disastors are a pain in the neck. You will be informed that one of your buildings has been gutted by fire and will tell you what city. There seems to be no way to tell what you had going on in that building or even where in the city the building was. You are forced to check the entire map for a paved over spot and then guess what you used to do there. Research is also annoying. If you hire someone to oversee your research they will often change what you are researching after it has finished its' alloted time. This would not be all bad except it changes what you get informed when the research is complete. For instance, say I am researching Cakes for 5 years and my scientist decides when it is done I will research Car. When the research is done I will get a message that, " Your research in Car is complete." It should be telling me that my Cake research is done. Research also does not always work for me. Sometimes when the research has completed its' alloted time I will see no improvement whatsoever. There is also an extreme lack of scenarios. Only 5 I believe. Global Domination is not one of them either. The graphics were not all that great but that is not what I focus on the most in a strategy game. I give the game 3 stars. The local competitors do make the game slightly challenging and I can overcome some other problems by painstakingly writing down on a pad of paper.
Can't wait for Capitalism III
2003-11-13
I really wish that it was more challenging. It would have also been nice if the options available in 'Capitalism I' had been included. On the whole, it provides a good supply-chain management simulation. It would be interesting to see a combination of 'transport tycoon' and 'Capitalism', which will definitely make things much more fun.
Go Capitalism Go!
2003-08-23
If you're looking for a market-friendly computer game, look no further than Capitalism 2. A terrificly addictive game that can gobble up hours of your life, it might also teach you something about how and why capitalism really works.At heart, it's a strategy game. You create and control a business empire in any and every industry, from raw material production to manufacturing and retailing. Use mines, oil well, factories, imported goods and more to produce and sell industrial and retail products. Establish your own R&D centers, or buy technology from rivals. Compete with importers and rival corporation for survival and dominance in up to four cities at a time. In real life, not everyone gets to see how advertising affects sales, or how different brand strategies change the bottom line. But in Capitalism 2 you have to use these tools to win advantage over the sophisticated AI competition. An observant player will notice that simple competition creates abundance: technology levels rise higher and higher, prices tend to decline, firms (and jobs) multiply, new products classes are invented, and consumer choice expands. No magic causes this to happen; no government mandates, consumer advocate groups, or the like. Just simple capitalism - well, simple in concept, until you've got to defend your dominance of the apparel industry from eager competitors hungry for your profit margin! The game includes several different features that make it more realistic and exciting, such as a fully functional stock market, corporate headquarters, personal portfolio (separate from your company's), and clever AI assistants - Chief Operating Officers, Chief Technical Officers, and so on, each with their own personalities and expertise. I've played the game for a good hundred hours, and I return to it again and again. My highest recommendation: among the best games I have ever played, and the most pro-market game I am aware of.
A big waste of time and money
2003-08-22
Boy am I dissapointed in this game. The manual is very poor, and the game is pretty complicated and FAR from intuitive. The graphics are nice, but who cares? I've tried three times to get into it, but it just plain [is bad]. Spend your money elsewhere. My version will make a better coaster than a game. Don't buy into the hype of the other reviews like I did.
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