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Hackers and Painters: Big Ideas from the Computer Age

- O'Reilly Media

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Hackers and Painters: Big Ideas from the Computer Age - O'Reilly Media
  • Manufacturer: O'Reilly Media
  • Studio: O'Reilly Media
  • Publisher: O'Reilly Media
  • List price: $22.95
  • New price: $13.61
  • Used price: $10.90
  • "The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care? Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet. Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West." The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, Internet startups, and more. And here's a taste of what you'll find in Hackers & Painters: "In most fields the great work is done early on. The paintings made between 1430 and 1500 are still unsurpassed. Shakespeare appeared just as professional theater was being born, and pushed the medium so far that every playwright since has had to live in his shadow. Albrecht Durer did the same thing with engraving, and Jane Austen with the novel. Over and over we see the same pattern. A new medium appears, and people are so excited about it that they explore most of its possibilities in the first couple generations. Hacking seems to be in this phase now. Painting was not, in Leonardo's time, as cool as his work helped make it. How cool hacking turns out to be will depend on what we can do with this new medium." Andy Hertzfeld, co-creator of the Macintosh computer, says about Hackers & Painters: "Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce." Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. In addition to his PhD in Computer Science from Harvard, Graham also studied painting at the Rhode Island School of Design and the Accademia di Belle Arti in Florence.
    Hackers and Painters: Big Ideas from the Computer Age
    Customer Reviews:
  • From the mind of a master
    If you've never heard of Paul Graham, this book provides an excellent introduction. Paul is a hacker (in the original sense of the word), a technology innovator and a philosopher for the computer age. This book of essays runs the gamut from 'why nerds are unpopular' to fixing the spam problem to what makes a 'dream language'.

    As Paul says in the intro, each chapter is independent of the others and you can skip around as you like. You'll get the general feel for Paul's ideas in all of the essays and some overlap is evident. I read the book straight through and enjoyed every chapter.

    Paul is a master of the Lisp language and describes how some modern languages are heading in the direction of Lisp. To solve really tough problems in a less powerful language, you tend to end up writing a Lisp interpreter in that language. He also describes why everyone isn't using Lisp for every program they write.

    If you are a hacker or hacker wannabe, this book offers excellent insight into the mind of a master. If you are a 'pointy-haired' manager, you'll get a better understanding of how truly talented programmers think. If you are involved in a startup company, this book describes several topics that might help give you a competitive edge.

    Most of all, this is a really fun book that will earn a permanent space on your bookshelf.
    --2006-11-14
  • Venn's Diagram of Intellectual Commonwealth
    "Hackers and Painters" is Dr. Paul Graham's take on big ideas and how it all relates back to computer programming. Yes, the jacket cover categorization is /programming so if you are wondering how come "Revenge of the nerds" and "How to make Wealth" are part of programming education, don't be surprised if you are recommended to read Heidegger for etymology enlightenment as a software developer.

    Reading Paul Graham is an addiction and an intellectual fix for most of us who may find themselves lost in the mundane code mazes of our day job and go out looking for answer. These are the pearls from a Harvard Computer Science PhD who made Bayesian inference a house hold name. This ~250 page book is a collection of seminal/web style writings on a diverse array of topics in fifteen essays. The book is all about ideas, thoughts and questions for instance in "Good and Bad Procrastination" Paul states

    1. What are the most important problems in your field?
    2. Are you working on one of them?
    3. Why not?

    How simpler can you get but yet, reader would find analogies from anglo-saxon nobles to modern day architecture and renaissance paintings. Reading Paul Graham is important if you are a technology enthusiast; its imperative providing that programming is merely not your day job but a passion for life. It's not a book for learning lisp, hacking or programming for that matter, but a very different genre. So without going all elite, if you are not sure this is a right book for you, add his writings to your RSS aggregator and you'll soon find the book sitting next to your pillow. And I just couldn't resist quoting this about writing

    "I think it's far more important to write well than most people realize. Writing doesn't just communicate ideas; it generates them. If you're bad at writing and don't like to do it, you'll miss out on most of the ideas writing would have generated."
    --2006-08-06
  • A collection of interesting essays
    All essays are independent of each other, so you do not need to read every single essay.

    Chapter 1: "Why Nerds are Unpopular." The author suggests that the reason is because the nerds simply do not want to be popular, they would rather be smart.

    Chapter 2: "Hackers and Painters." The chapter points out similarities between hackers and painters. Both, for example, are makers.

    Chapter 3: "What you can't Say."

    Chapter 4: "The Other Road Ahead." The chapter discusses the migration from desktop software to web based software. Discusses the beginning of Yahoo Store and why it succeeded.

    Chapter 7: "Mind the Gap."

    Chapter 8: "A Plan for Spam." This is the essay that shifted the spam detection business from using rules to using statistics. Mr. Graham shows how to use Bayesian filtering and why it is superior over rules.

    Chapter 10: "Programming Languages Explained." the author explains programming languages - what makes them strong and what makes them weak. It is interesting that the author mentions of Prolog: "A language can be very abstract, but offer the wrong abstractions. I think this happens in Prolog, for example. It has fabulously powerful abstractions for solving about 2% of problems, and the rest of the time you are bending over backwards to misuse these abstractions..." As a student who had to learn Prolog for a class I would agree with the author. The abstractions Prolog offers are wonderful, sometimes Prolog could do something in a line that would require other languages a dozen. Other times simple manipulations on data structures in Prolog would take a dozen or more lines, while in other languages could be done in a few lines. If these problems are remedied in LISP then I am sold.

    Chapter 11: "The Hundred-Year Language." Discusses how to determine if the programming language you are using today will exist for 1-100 year(s).

    LISP seems to be a powerful language, especially after reading the great advantages and capabilities it offers.
    --2006-07-22
  • Entertaining Geeklit
    Paul is a very good writer and the book is interesting. Many of the chapters are taken from previously published essays on his website. You can read most of them there; looking busy at work at the same time!

    Some of the chapters at the end should have been edited more for content. Because these were written as essays rather than a book there is a noticable amount of overlap.

    If you are into technology I think you will certainly find this material fun and easy to read whether you spring for the book or read the web version.
    --2006-07-15
  • Honesty, I like
    Thumbs up goes to Paul Graham for Hackers & Painters. He's a hacker and a painter, and although most of his essays printed in the book are available online, I really recommend buying this book.
    --2006-06-29


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